The eyes aren’t actually textured. I just put a little color on the pupils so I wasn’t staring at terrifying blank doll eyes the whole time. If you have any critiques or see any obvious faults with the model so far, just let me know and I’ll see if I can’t fix them up. I personally think the neck might be a bit too long. Easy fix either way.
Now that we’re past that bit, it is time to do the hair. And by now, I mean later because its late and I don’t want to do it. I’ve had nightmares about this part.
If its in the comic, its official enough for me. We’ll see what next Wednesday brings when it hits stores.
Also, work in progress, lots left to be done blah blah blah I’m sure you get it by now.
Shape begins to take form. There’s more body work to be done, but it’s looking better. The head is from Pearl’s base mesh since all of the topology is already there, I just have to move the parts around to make it look like Amethyst.
Ignore the old Garnet and untextured Pearl. They are merely there for size comparison. I need to really work on the shape of Amethyst as right now she resembles a treasure troll, but the reason I’m posting is because of her stomach. From what I can tell, In all the images I have of her she’s essentially built like this.
Obviously she’s going to need an abdomen, so this is what i have right now in the above image. Does it look alright? I plan on reshaping things to look more in line with the show, but I don’t really want to shorten her abdomen any more than this unless I really have to. Ending it with a question mark so people can respond easier?
I don’t really have any words. Back to work.
I need to dig around for some better reference images of Amethyst. I have the character sheet obviously, but it doesn’t quite work as well as Pearl’s and Garnet’s. I’ve never tried to make a character with such a stocky build so there is a lot of work that needs to be done before it’ll be even close to ready, but we’ll get there. Also I’m still working on my little animation in Steven’s house, I just wanted to post what I have done of Amethyst for once.
Justice is blind, color blind.
His judgements might be ruff, but they’re fair.
If you’re a dirty lawyer, he’ll be sure to have you disbarked.
Got a bone to pick with this judge? He sure hopes so.
Your client might not get to walk, but he most certainly will.
He sentenced a man to death with evidence that was circumstantial at best.
He’s Judge Dog, and he’s a son of a bitch. Also, I didn’t get anything done this week model wise.
I’m wasting time instead of working on the animation I want to do. I’ll get to it tomorrow though if work doesn’t keep me. I had to remove the body’s transparency since it wasn’t visible with a transparent background.
I wanted the fingers to straighten out after she lets go of the centipeetle, but they just refused to accept the animation for some reason and kept popping back into place.
I realized far too late a very silly problem that could have caused some issues for me. The wall in the portal room is technically transparent because it just looks a lot better that way. You may not be aware of this, but the problem with transparent walls is that you can see the things placed behind them. I struggled with different ideas to counteract this, but have ultimately decided to say screw it. When Steven’s house gets added to the map, the interior will just be on a different layer so the stuff behind it doesn’t peek through. That was always the plan either way, so I don’t know why this became such a big deal for me to fix. Also, just a few little things left to add before it’ll finally be ready for animating. Sure there are certain parts I don’t like about it, but those can be fixed later.